﻿using UnityEngine;

namespace NpcFramework
{
    public class NpcViewLayer
    {
        public bool Enable { get; set; } = true;
        
        public virtual void SetPosition(int npcId,Vector3 pos)
        {
            
        }

        public virtual void SetRotation(int npcId,Quaternion rot)
        {
            
        }

        public virtual void Dispose()
        {
            
        }
    }
}
